Created using PCGen 5.9.4-Alpha on Aug 20, 2006

Brom Marks (Bouncer) Uurth Book Chaotic Evil 25 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian2 Warrior3 10000 Half-orc Medium / 5 ft. 0' 0" 0 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
5 15000 0 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
20 +5 20 +5
DEX
Dexterity
12 +1 12 +1
CON
Constitution
16 +3 16 +3
INT
Intelligence
4 -3 4 -3
WIS
Wisdom
8 -1 8 -1
CHA
Charisma
6 -2 6 -2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
48




  
Walk 30 ft.
AC
Armour Class
16 : 16 : 11 = 10 + 5 + 0 + 1 + 0 + 0 + 0
30 -5 +2 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
8/4
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT -3 = -3
+ 0.0
+ 0
  Balance DEX -4 = 1
+ 0.0
+ -5
  Bluff CHA -2 = -2
+ 0.0
+ 0
  Climb STR 0 = 5
+ 0.0
+ -5
  Concentration CON 3 = 3
+ 0.0
+ 0
  Craft (Untrained) INT -3 = -3
+ 0.0
+ 0
  Diplomacy CHA -2 = -2
+ 0.0
+ 0
  Disguise CHA -2 = -2
+ 0.0
+ 0
  Escape Artist DEX -4 = 1
+ 0.0
+ -5
  Forgery INT -3 = -3
+ 0.0
+ 0
  Gather Information CHA -2 = -2
+ 0.0
+ 0
  Heal WIS -1 = -1
+ 0.0
+ 0
  Hide DEX -4 = 1
+ 0.0
+ -5
  Intimidate CHA 6 = -2
+ 8.0
+ 0
  Jump STR 0 = 5
+ 0.0
+ -5
  Listen WIS -1 = -1
+ 0.0
+ 0
  Move Silently DEX -4 = 1
+ 0.0
+ -5
  Ride DEX 1 = 1
+ 0.0
+ 0
  Search INT -3 = -3
+ 0.0
+ 0
  Sense Motive WIS -1 = -1
+ 0.0
+ 0
  Spot WIS -1 = -1
+ 0.0
+ 0
  Survival WIS -1 = -1
+ 0.0
+ 0
  Swim STR -5 = 5
+ 0.0
+ -10
  Use Rope DEX 1 = 1
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+9 = +6 + +3 + +0
+ +0
+ +0
+
Reflex
Dexterity
+2 = +1 + +1 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +1 + -1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+10 = +5
+ +5 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +5
+ +1 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+10 = +5
+ +5 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+10
1d3+5
20/x2

Crossbow, Light
HAND TYPE SIZE CRITICAL
Carried
P
M
19-20/x2
  Range 30 ft.'
80 ft.'
160 ft.'
240 ft.'
320 ft.'
 Bonus +6
+6
+4
+2
+0
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +10
+6
+10
+4
+6
+2
 Dam 1d4+5
1d4+2
1d4+5
1d4+5
1d4+5
1d4+2
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d4+5 1d4+5 1d4+5 1d4+5 1d4+5
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chainmail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+5
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
30


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Created using PCGen 5.9.4-Alpha on Aug 20, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Bolts, Crossbow (10)
Carried
1
1
1
 Chainmail
Equipped
1
40
150
 Crossbow, Light
Carried
1
4
35
 Dagger
Carried
1
1
2
ITEM LOCATION QTY WT. COST
 Dagger, Punching
Carried
1
1
2
 Greatsword
Carried
1
8
50
 Outfit (Traveler's)
Equipped
1
5
0
 Sap of Paralysis
((Sap (+1 (Enhancement to Weapon or Ammunition)/Spell Effect (Use Activated) (SPELLNAME[Hold Person] CASTER[Wizard] SPELLTYPE[Arcane] SPELLLEVEL[3] CASTERLEVEL[5] )/Masterwork)))
Equipped
1
2
32301
TOTAL WEIGHT CARRIED/VALUE   57 lbs. 32541 gp
WEIGHT ALLOWANCE
Light 133 Medium 266 Heavy 400

MONEY

Dagger, Punching
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +10
+6
+10
+4
+6
+2
 Dam 1d4+5
1d4+2
1d4+5
1d4+5
1d4+5
1d4+2
 Special Properties  

Greatsword
HAND TYPE SIZE CRITICAL
Carried
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+10
N/A
N/A
N/A
 Dam N/A
N/A
2d6+7
N/A
N/A
N/A
 Special Properties  

*Sap of Paralysis
HAND TYPE SIZE CRITICAL
Primary
B
M
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +11
+7
+11
+5
+7
+3
 Dam 1d6+6
1d6+3
1d6+6
1d6+6
1d6+6
1d6+3
 Special Properties  (Sap (+1 (Enhancement to Weapon or Ammunition)/Spell Effect (Use Activated) (SPELLNAME[Hold Person] CASTER[Wizard] SPELLTYPE[Arcane] SPELLLEVEL[3] CASTERLEVEL[5] )/Masterwork))

LANGUAGES
Common, Orc
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 10), Orc Blood, Rage (Ex) 1 times/day (8 rounds), Uncanny Dodge (Dex bonus to AC)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.

Created using PCGen 5.9.4-Alpha on Aug 20, 2006


Created using PCGen 5.9.4-Alpha on Aug 20, 2006

Notes
Character Sheet Notes