Created using PCGen 5.9.4-Alpha on Aug 12, 2006

Elowyn Lightbringer Miss Kayla True Neutral None 38 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric3 3000 Elf Medium / 5 ft. 4' 11" 91 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 6000 147 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
16 +3 16 +3
CON
Constitution
10 +0 10 +0
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
14 +2 14 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
18




  
Walk 20 ft.
AC
Armour Class
18 : 16 : 12 = 10 + 6 + 0 + 2 + 0 + 0 + 0
30 -4 +2 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+2

SKILLS MAX
RANKS
6/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX -1 = 3
+ 0.0
+ -4
  Bluff CHA 2 = 2
+ 0.0
+ 0
  Climb STR -3 = 1
+ 0.0
+ -4
  Concentration CON 4 = 0
+ 4.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Diplomacy CHA 8 = 2
+ 4.0
+ 2
  Disguise CHA 2 = 2
+ 0.0
+ 0
  Escape Artist DEX -1 = 3
+ 0.0
+ -4
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 2 = 2
+ 0.0
+ 0
  Heal WIS 7 = 3
+ 4.0
+ 0
  Hide DEX -1 = 3
+ 0.0
+ -4
  Intimidate CHA 2 = 2
+ 0.0
+ 0
  Jump STR -9 = 1
+ 0.0
+ -10
  Knowledge (Arcana) INT 4 = 2
+ 2.0
+ 0
  Knowledge (Nature) INT 6 = 2
+ 4.0
+ 0
  Knowledge (The Planes) INT 4 = 2
+ 2.0
+ 0
  Listen WIS 5 = 3
+ 0.0
+ 2
  Move Silently DEX -1 = 3
+ 0.0
+ -4
  Ride DEX 3 = 3
+ 0.0
+ 0
  Search INT 4 = 2
+ 0.0
+ 2
  Sense Motive WIS 5 = 3
+ 0.0
+ 2
  Spellcraft INT 6 = 2
+ 4.0
+ 0
  Spot WIS 5 = 3
+ 0.0
+ 2
  Survival WIS 3 = 3
+ 0.0
+ 0
  Swim STR -7 = 1
+ 0.0
+ -8
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +3 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+6 = +3 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +2
+ +1 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +2
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+3 = +2
+ +1 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3+1
20/x2

Adamantine Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +4
+0
+4
-2
+0
-4
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness

*Longbow
HAND TYPE SIZE CRITICAL
Both
P
M
20/x3
  Range 30 ft.'
100 ft.'
200 ft.'
300 ft.'
400 ft.'
 Bonus +5
+5
+3
+1
-1
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chainmail of Elowyn - Chainmail (+1)
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+6
+2
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-4
30
(Chainmail (+1 (Enhancement to Armor)/Masterwork))

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.9.4-Alpha on Aug 12, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Adamantine Dagger
(Weapon=ignore 20 hardness;Armor=40hp/inch and 20 hardness)
Carried
1
1
3002
 Potion of Fly
Backpack
1
0
750
 Antitoxin (Vial)
Backpack
2
0
50
 Backpack
Carried
1
2
2
 Bedroll
Horse (Light) (Medium)
1
5
0.1
 Bit and Bridle
Horse (Light) (Medium)
1
1
2
 Caltrops
Pouch (Belt)
2
2
1
 Candle
Backpack
4
0
0.01
 Case (Map or Scroll)
Backpack
1
0.5
1
 Chainmail of Elowyn - Chainmail (+1)
((Chainmail (+1 (Enhancement to Armor)/Masterwork)))
Equipped
1
40
1300
 Chalk (1 piece)
Pouch (Belt)
2
0
0.01
 Fishhook
Backpack
1
0
0.1
 Flint and Steel
Backpack
1
0
1
 Holy Symbol (Silver)
Carried
1
1
25
 Holy Water (Flask)
Pouch (Belt)
3
1
25
 Horse (Light) (Medium)

1
0
75
 Ink (1 Oz. Vial)
Backpack
2
0
8
 Inkpen
Backpack
2
0
0.1
 Longbow
Equipped
1
3
75
 Longsword
Carried
1
4
15
 Silver Dagger
(10hp/inch and 8 hardness)
Carried
1
1
322
ITEM LOCATION QTY WT. COST
 Mirror (Small/Steel)
Saddlebags
1
0.5
10
 Oil (1 Pt. Flask)
Saddlebags
5
1
0.1
 Paper (Sheet)
Case (Map or Scroll)
10
0
0.4
 Pouch (Belt)
Carried
1
0.5
1
 Pouch (Belt)
Carried
1
0.5
1
 Rations (Trail/Per Day)
Saddlebags
7
1
0.5
 Rope (Silk/50 Ft.)
Horse (Light) (Medium)
2
5
10
 Sack
Horse (Light) (Medium)
1
0.5
0.1
 Sack
Horse (Light) (Medium)
1
0.5
0.1
 Saddlebags
Horse (Light) (Medium)
1
8
4
 Sealing Wax
Saddlebags
1
1
1
 Sewing Needle
Backpack
1
0
0.5
 Signal Whistle
Pouch (Belt)
1
0
0.8
 Signet Ring
Equipped
1
0
5
 Soap (Per Lb.)
Saddlebags
1
1
0.5
 Tanglefoot Bag
Pouch (Belt)
2
4
50
 Tent
Saddlebags
1
20
10
 Tindertwig
Pouch (Belt)
2
0
1
 Waterskin
Horse (Light) (Medium)
1
0
1
 Waterskin
Horse (Light) (Medium)
1
0
1
TOTAL WEIGHT CARRIED/VALUE   66.5 lbs. 5929.46 gp
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130

MONEY

Cleric of None
Domain
Granted Power
Animal
You can use speak with animals once per day as a spell-like ability.
Plant
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

TURN UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 3
TURN DAMAGE 2d6 +5
Up to 0 -1 TURNING CHECK 1d20+2
1 - 3 0 TURNS/DAY 5
4 - 6 1 ☐☐☐☐☐
7 - 9 2 NOTE: You destroy undead creatures with total hit dice up to 1.
10 - 12 3
13 - 15 4
16 - 18 5
19 - 21 6
22+ 7

Longsword
HAND TYPE SIZE CRITICAL
Carried
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +3
-1
+3
-3
-1
-7
 Dam 1d8+1
1d8
1d8+1
1d8+1
1d8+1
1d8
 Special Properties  

Silver Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +4
+0
+4
-2
+0
-4
 Dam 1d4
1d4-1
1d4
1d4
1d4
1d4-1
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +6
+4
+2
+0
-2
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 10hp/inch and 8 hardness

LANGUAGES
Abyssal, Common, Elven, Sylvan
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Immunity to magic sleep effects., Spontaneous casting, Turn Undead (Su) 5/day (turn level 3) (turn damage 2d6+5)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Created using PCGen 5.9.4-Alpha on Aug 12, 2006

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 3+1 2+1 0 0 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 6 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 6 gallons of water
Cure Minor Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Inflict Minor Wounds
DC: 13
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 1 point of damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 3 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   3 cu. ft. of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 3 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Enemies take -1 on attack rolls and saves against fear.
Source:  SpellsA-B.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Makes holy water.
Source:  SpellsA-B.rtf
Target Area:   Flask of water touched
* Calm Animals
DC: 14
Save: Will negates; see text
Time: 1 standard action
Duration: 3 minutes
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms 2d4 + 3 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Cause Fear
DC: 14
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  One creature of 5 HD or less flees for 1d4 rounds.
Source:  SpellsC.rtf
Target Area:   One living creature with 5 or fewer HD
Command
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (30 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  One subject obeys selected command for 1 round.
Source:  SpellsC.rtf
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  You understand all spoken and written languages.
Source:  SpellsC.rtf
Target Area:   You
Cure Light Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+3 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Curse Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Makes unholy water.
Source:  SpellsC.rtf
Target Area:   Flask of water touched
Deathwatch
DC: 14
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: 30 ft.
Comp: V, S
SR: No
School: Necromancy
☐☐☐
Effect:  Reveals how near death subjects within 30 ft. are.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Chaos
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 30 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Evil
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 30 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Good
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 30 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Law
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 30 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Undead
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Divine Favor
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Doom
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 3 minutes
Rng: Medium (130 ft.)
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsD-E.rtf
Target Area:   One living creature
Endure Elements
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
* Entangle
DC: 14
Save: Reflex partial; see text
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Long (520 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Entropic Shield
DC: 14
Save: None
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Ranged attacks against you have 20% miss chance.
Source:  SpellsD-E.rtf
Target Area:   You
Hide from Undead
DC: 14
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Undead can't perceive 3 subjects.
Source:  SpellsH-L.rtf
Target Area:   3 touched creatures
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d8+3 damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Magic Stone
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Remove Fear
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (30 ft.)
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Suppresses fear or gives +4 on saves against fear for 1 subjects.
Source:  SpellsP-R.rtf
Target Area:   1 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 3 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Aura grants +2 deflection bonus.
Source:  SpellsS.rtf
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 round
Duration: 3 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  +1 on attack rolls, +1 against fear, 1d8+3 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Align Weapon
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon becomes good, evil, lawful, or chaotic.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
Augury
DC: 15
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Divination
☐☐☐
Effect:  Learns whether an action will be good or bad.
Source:  SpellsA-B.rtf
Target Area:   You
* Barkskin
DC: 15
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Grants +2 enhancement to natural armor.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Bear's Endurance
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Con for 3 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Bull's Strength
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 3 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Calm Emotions
DC: 15
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 3 rounds [D]
Rng: Medium (130 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms creatures, negating emotion effects.
Source:  SpellsC.rtf
Target Area:   Creatures in a 20-ft.-radius spread
Consecrate
DC: 15
Save: None
Time: 1 standard action
Duration: 6 hours
Rng: Close (30 ft.)
Comp: V, S, M, DF
SR: No
School: Evocation
☐☐☐
Effect:  Fills area with positive energy, making undead weaker.
Source:  SpellsC.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+3 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Darkness
DC: 15
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Death Knell
DC: 15
Save: Will negates
Time: 1 standard action
Duration: Instantaneous/10 minutes per HD of subject; see text
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Delay Poison
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 3 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 3 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Desecrate
DC: 15
Save: None
Time: 1 standard action
Duration: 6 hours
Rng: Close (30 ft.)
Comp: V, S, M, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Fills area with negative energy, making undead stronger.
Source:  SpellsD-E.rtf
Target Area:   20-ft.-radius emanation
Eagle's Splendor
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Cha for 3 minutes.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Enthrall
DC: 15
Save: Will negates; see text
Time: 1 round
Duration: 1 hour or less
Rng: Medium (130 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Captivates all within 130 ft.
Source:  SpellsD-E.rtf
Target Area:   Any number of creatures
Find Traps
DC: 15
Save: None
Time: 1 standard action
Duration: 3 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Notice traps as a rogue does.
Source:  SpellsF-G.rtf
Target Area:   You
Gentle Repose
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 3 days
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Preserves one corpse.
Source:  SpellsF-G.rtf
Target Area:   Corpse touched
* Hold Animal
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: 3 rounds [D]; see text
Rng: Medium (130 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one animal for 3 rounds.
Source:  SpellsH-L.rtf
Target Area:   One animal
Hold Person
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: 3 rounds [D]; see text
Rng: Medium (130 ft.)
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one humanoid for 3 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Inflict Moderate Wounds
DC: 15
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 2d8+3 damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Make Whole
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Repairs an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 30 cu. ft
Owl's Wisdom
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Wis for 3 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Remove Paralysis
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Frees one or more creatures from paralysis or slow effect.
Source:  SpellsP-R.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Resist Energy
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 30 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 10 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Restoration, Lesser
DC: 15
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Shatter
DC: 15
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S, M/DF
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  SpellsS.rtf
Target Area:   5-ft.-radius spread; or one solid object or one crystalline creature
Shield Other
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 hours [D]
Rng: Close (30 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You take half of subject's damage.
Source:  SpellsS.rtf
Target Area:   One creature
Silence
DC: 15
Save: Will negates; see text or none (object)
Time: 1 standard action
Duration: 3 minutes [D]
Rng: Long (520 ft.)
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
☐☐☐
Effect:  Negates sound in 15-ft. radius.
Source:  SpellsS.rtf
Target Area:   20 ft. radius emanation centered on a creature, object, or point in space
Sound Burst
DC: 15
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  SpellsS.rtf
Target Area:   10-ft.-radius spread
Spiritual Weapon
DC: 15
Save: None
Time: 1 standard action
Duration: 3 rounds [D]
Rng: Medium (130 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Magical weapon attacks on its own.
Source:  SpellsS.rtf
Target Area:   Magic weapon of force
Status
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 3 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Monitors condition, position of allies.
Source:  SpellsS.rtf
Target Area:   1 living creatures touched
Summon Monster II
DC: 15
Save: None
Time: 1 round
Duration: 3 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Undetectable Alignment
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (30 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Conceals alignment for 24 hours.
Source:  SpellsT-Z.rtf
Target Area:   One creature or object
Zone of Truth
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 3 minutes
Rng: Close (30 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects within range cannot lie.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius emanation
* = Domain/Specialty Spell


Created using PCGen 5.9.4-Alpha on Aug 12, 2006

Notes
Character Sheet Notes