Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Pfvilder Hrvath Gene Chaotic Neutral -45 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Rogue2 Wizard1 3000 Halfling Small / 5 ft. 3' 1" 35 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 6000 26 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1 13 +1
DEX
Dexterity
18 +4 18 +4
CON
Constitution
13 +1 13 +1
INT
Intelligence
17 +3 17 +3
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
11 +0 11 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
16




  
Walk 20 ft.
AC
Armour Class
17 : 13 : 15 = 10 + 2 + 0 + 4 + 1 + 0 + 0
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+8 = +4 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+1

SKILLS MAX
RANKS
6/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 7 = 3
+ 1.0
+ 3
  Balance DEX 5 = 4
+ 1.0
+ 0
  Bluff CHA 1 = 0
+ 1.0
+ 0
  Climb STR 5 = 1
+ 2.0
+ 2
  Concentration CON 3 = 1
+ 2.0
+ 0
  Craft (Trapmaking) INT 9 = 3
+ 6.0
+ 0
  Craft (Untrained) INT 3 = 3
+ 0.0
+ 0
  Decipher Script INT 5 = 3
+ 2.0
+ 0
  Diplomacy CHA 0 = 0
+ 0.0
+ 0
  Disable Device INT 9 = 3
+ 6.0
+ 0
  Disguise CHA 2 = 0
+ 2.0
+ 0
  Escape Artist DEX 5 = 4
+ 1.0
+ 0
  Forgery INT 3 = 3
+ 0.0
+ 0
  Gather Information CHA 0 = 0
+ 0.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 13 = 4
+ 5.0
+ 4
  Intimidate CHA 0 = 0
+ 0.0
+ 0
  Jump STR -3 = 1
+ 0.0
+ -4
  Listen WIS 9 = 1
+ 4.0
+ 4
  Move Silently DEX 11 = 4
+ 5.0
+ 2
  Open Lock DEX 9 = 4
+ 5.0
+ 0
  Ride DEX 4 = 4
+ 0.0
+ 0
  Search INT 9 = 3
+ 6.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Sleight of Hand DEX 8 = 4
+ 4.0
+ 0
  Spellcraft INT 4 = 3
+ 1.0
+ 0
  Spot WIS 9 = 1
+ 6.0
+ 2
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR 1 = 1
+ 0.0
+ 0
  Use Rope DEX 4 = 4
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +0 + +1 + +0
+ +0
+ +1
+
Reflex
Dexterity
+8 = +3 + +4 + +0
+ +0
+ +1
+
Will
Wisdom
+4 = +2 + +1 + +0
+ +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+3 = +1
+ +1 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +1
+ +4 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
-2 = +1
+ +1 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d2+1
20/x2

Crossbow (Light) (Small)
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
  Range 30 ft.'
80 ft.'
160 ft.'
240 ft.'
320 ft.'
 Bonus +6
+6
+4
+2
+0
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Dagger (Small)
HAND TYPE SIZE CRITICAL
Carried
PS
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+2
+6
+0
+2
-2
 Dam 1d3+1
1d3
1d3+1
1d3+1
1d3+1
1d3
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +7
+5
+3
+1
-1
 Dam 1d3+1 1d3+1 1d3+1 1d3+1 1d3+1
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Leather (Small)
TYPEARMOR BONUSMAX DEX BONUS
Light
+2
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.9.4-Alpha on Aug 10, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Alchemst's Magnet (Small)
(Magnet that attracts only precious metals.)
Pouch (Belt) (Small)
1
0.12
1100
 Pfvil's Spellbook (Small)
((Spellbook (Wizard's)))
Backpack (Small)
1
0.75
15
 Arcane Mark Bolts (Crossbow/20) (Small)
(Bolts that do no damage but leave a permanent mark. (Permanent Paintballs), (Bolts (Crossbow/50)))
Carried
1
-0.5
5
 Artisan's Tools (Trapmaking) (Small)
Backpack (Small)
1
1.25
5
 Backpack (Small)
Carried
1
0.5
2
 Bedroll (Small)
Carried
1
1.25
0.1
 Bell
Backpack (Small)
2
0
1
 Bolts (Crossbow/10) (Small)
Backpack (Small)
2
0.5
1
 Caltrops (Small)
Pouch (Belt) (Small)
3
0.5
1
 Candle
Backpack (Small)
4
0
0.01
 Case (Map or Scroll) (Small)
Backpack (Small)
1
0.12
1
 Chalk (1 piece)
Backpack (Small)
4
0
0.01
 Crossbow (Light) (Small)
Carried
1
2
35
 Crowbar (Small)
Backpack (Small)
1
1.25
2
 Dagger (Small)
Backpack (Small)
3
0.5
2
 Disguise Kit (Small)
Backpack (Small)
1
2
50
 Fishhook
Backpack (Small)
1
0
0.1
 Flint and Steel
Backpack (Small)
1
0
1
 Ink (1 Oz. Vial)
Backpack (Small)
3
0
8
ITEM LOCATION QTY WT. COST
 Inkpen
Backpack (Small)
3
0
0.1
 Leather (Small)
Equipped
1
7.5
10
 Magnifying Glass
(a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed.)
Backpack (Small)
1
0
100
 Masterwork Silver Dagger (Small)
(10hp/inch and 8 hardness)
Carried
1
0.5
322
 Mirror (Small/Steel) (Small)
Backpack (Small)
1
0.12
10
 Oil (1 Pt. Flask) (Small)
Backpack (Small)
3
0.25
0.1
 Outfit (Artisan's/Small)
Equipped
1
1
0
 Paper (Sheet)
Case (Map or Scroll) (Small)
10
0
0.4
 Parchment (Sheet)
Case (Map or Scroll) (Small)
10
0
0.2
 Pouch (Belt) (Small)
Carried
1
0.12
1
 Rapier (Small)
Equipped
1
1
20
 Rations (Trail/Per Day) (Small)
Backpack (Small)
7
0.25
0.5
 Sewing Needle
Backpack (Small)
1
0
0.5
 Signal Whistle
Pouch (Belt) (Small)
1
0
0.8
 Soap (Per Lb.) (Small)
Backpack (Small)
1
0.25
0.5
 Tanglefoot Bag (Small)
Pouch (Belt) (Small)
2
1
50
 Thieves' Tools (Small)
Backpack (Small)
1
0.25
30
 Waterskin (Small)
Carried
1
0
1
TOTAL WEIGHT CARRIED/VALUE   27 lbs. 1859.18 gp
WEIGHT ALLOWANCE
Light 37 Medium 75 Heavy 112

MONEY

Familiar: Poe (Raven)
FORT: +2 REF: +5 WILL: +4 HP: 8 AC: 15 INIT: +2
Special:   Empathic Link, Improved Evasion (Ex), Share Spells

TEMPLATES
Raven Familiar

Masterwork Silver Dagger (Small)
HAND TYPE SIZE CRITICAL
Carried
PS
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +7
+3
+7
+1
+3
-1
 Dam 1d3
1d3-1
1d3
1d3
1d3
1d3-1
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +8
+6
+4
+2
+0
 Dam 1d3 1d3 1d3 1d3 1d3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 10hp/inch and 8 hardness

*Rapier (Small)
HAND TYPE SIZE CRITICAL
Primary
P
S
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+2
+6
+0
+2
-4
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
 Special Properties  

LANGUAGES
Common, Dwarven, Gnome, Goblin, Halfling
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
SPECIAL ABILITIES
+1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, Evasion (Ex), Sneak Attack +1d6, Summon Familiar, Trapfinding
FEATS
NAME DESCRIPTION
Alertness You get a +2 bonus on all Listen checks and Spot checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Scribe Scroll You can create a scroll of any spell that you know.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.

Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2 0 0 0 0 0 0 0 0
LEVEL 0
Acid Splash
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Orb deals 1d3 acid damage.
Source:  SpellsA-B.rtf
Target Area:   One missile of acid
Arcane Mark
DC: 13
Save: None
Time: 1 standard action
Duration: Permanent
Rng: 0 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Inscribes a personal rune [visible or invisible].
Source:  SpellsA-B.rtf
Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.
Dancing Lights
DC: 13
Save: None
Time: 1 standard action
Duration: 1 minute [D]
Rng: Medium (110 ft.)
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Creates torches or other lights.
Source:  SpellsD-E.rtf
Target Area:   Up to four lights, all within a 10- ft.-radius area
Daze
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (25 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Humanoid creature of 4 HD or less loses next action.
Source:  SpellsD-E.rtf
Target Area:   One humanoid creature of 4 HD or less
Detect Magic
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 1 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Disrupt Undead
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 1d6 damage to one undead.
Source:  SpellsD-E.rtf
Target Area:   Ray
Flare
DC: 13
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V
SR: Yes
School: Evocation
☐☐☐
Effect:  Dazzles one creature [-1 on attack rolls].
Source:  SpellsF-G.rtf
Target Area:   Burst of light
Ghost Sound
DC: 13
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 1 rounds [D]
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 10 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Mage Hand
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (25 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Message
DC: 13
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Medium (110 ft.)
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   1 creatures
Open/Close
DC: 13
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S, F
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Opens or closes small or light things.
Source:  SpellsM-O.rtf
Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed
Prestidigitation
DC: 13
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
☐☐☐
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Ray of Frost
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (25 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Ray deals 1d3 cold damage.
Source:  SpellsP-R.rtf
Target Area:   Ray
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 10 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Touch of Fatigue
DC: 13
Save: Fortitude negates
Time: 1 standard action
Duration: 1 rounds
Rng: Touch
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack fatigues target.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
LEVEL 1
Color Spray
DC: 14
Save: Will negates
Time: 1 standard action
Duration: Instantaneous; see text
Rng: 15 ft.
Comp: V, S, M
SR: Yes
School: Illusion
☐☐☐
Effect:  Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Source:  SpellsC.rtf
Target Area:   Cone-shaped burst
Shield
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Invisible disc gives +4 to AC, blocks magic missiles.
Source:  SpellsS.rtf
Target Area:   You
Shocking Grasp
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Touch delivers 1d6 electricity damage.
Source:  SpellsS.rtf
Target Area:   Creature or object touched
Silent Image
DC: 14
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration
Rng: Long (440 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  Creates minor illusion of your design.
Source:  SpellsS.rtf
Target Area:   Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level [S]
True Strike
DC: 14
Save: None
Time: 1 standard action
Duration: See text
Rng: Personal
Comp: V, F
SR: No
School: Divination
☐☐☐
Effect:  +20 on your next attack roll.
Source:  SpellsT-Z.rtf
Target Area:   You
Unseen Servant
DC: 14
Save: None
Time: 1 standard action
Duration: 1 hours
Rng: Close (25 ft.)
Comp: V, S, M
SR: No
School: Conjuration
☐☐☐
Effect:  Invisible force obeys your commands.
Source:  SpellsT-Z.rtf
Target Area:   One invisible, mindless, shapeless servant
* = Domain/Specialty Spell


Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Pfvilder Hrvath
Pfvilder Hrvath's portrait
Halfling
RACE
26
AGE
3' 1"
HEIGHT
35 lbs.
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description
Nondescript. (Deliberately.)
Brown hair, brown eyes.
Home
,
Biography
Pfvilder's parents were both itenerate performers. Not long before Pfvilder reached adolescence, the troup they were traveling with was accused of treason and his parents were among the members who were tortured to death. Pfvilder and a few of the eldest were released and Pfviler completed his childhood in the care of the old man who always tended the animals (Gorlan Smith, a human). When Gorlan died, Pfvilder began a quest to bring down authority in all forms that continues through today.

Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Notes
Character Sheet Notes