SAVING THROWS | TOTAL | | BASE | | ABILITY | | MAGIC | | EPIC | | MISC | | TEMPORARY | CONDITIONAL MODIFIERS | Fortitude Constitution | +9 | = | +6 | + | +3 | + | +0
| + | +0
| + | +0
| + |
| Reflex Dexterity | +2 | = | +1 | + | +1 | + | +0
| + | +0
| + | +0
| + |
| Will Wisdom | +0 | = | +1 | + | -1 | + | +0
| + | +0
| + | +0
| + |
| | TOTAL | | BASE ATTACK | | STAT | | SIZE | | EPIC | | MISC | | TEMP | MELEE ATTACK BONUS | +10 | = | +5
| + | +5 | + | +0
| + | +0
| + | +0
| + |
| RANGED ATTACK BONUS | +6 | = | +5
| + | +1 | + | +0
| + | +0
| + | +0
| + |
| GRAPPLE ATTACK BONUS | +10 | = | +5
| + | +5 | + | +0
| + | +0
| + | +0
| + |
| | UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL | +10
| 1d3+5
| 20/x2
| Crossbow, Light
| HAND | TYPE | SIZE | CRITICAL | Carried
| P
| M
| 19-20/x2
| Range | 30 ft.'
| 80 ft.'
| 160 ft.'
| 240 ft.'
| 320 ft.'
| Bonus | +6
| +6
| +4
| +2
| +0
| Dam | 1d8 | 1d8 | 1d8 | 1d8 | 1d8 | Ammunition Used
| ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ | Special Properties
|
| Dagger
| HAND | TYPE | SIZE | CRITICAL | Carried
| PS
| M
| 19-20/x2
| | 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH | Bonus | +10
| +6
| +10
| +4
| +6
| +2
| Dam | 1d4+5
| 1d4+2
| 1d4+5
| 1d4+5
| 1d4+5
| 1d4+2
| Range | 10 ft.'
| 20 ft.'
| 30 ft.'
| 40 ft.'
| 50 ft.'
| Bonus | +6
| +4
| +2
| +0
| -2
| Dam | 1d4+5 | 1d4+5 | 1d4+5 | 1d4+5 | 1d4+5 | Ammunition Used
| ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ | Special Properties
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. | *Chainmail
| TYPE | ARMOR BONUS | MAX DEX BONUS | Medium
| +5
| +2
|
CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | -5
| 30
|
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line. Created using PCGen 5.9.4-Alpha on Aug 20, 2006
EQUIPMENT | ITEM | LOCATION | QTY | WT. | COST | Bolts, Crossbow (10) | Carried
| 1
| 1
| 1
| Chainmail | Equipped
| 1
| 40
| 150
| Crossbow, Light | Carried
| 1
| 4
| 35
| Dagger | Carried
| 1
| 1
| 2
| | ITEM | LOCATION | QTY | WT. | COST | Dagger, Punching | Carried
| 1
| 1
| 2
| Greatsword | Carried
| 1
| 8
| 50
| Outfit (Traveler's) | Equipped
| 1
| 5
| 0
| Sap of Paralysis ((Sap (+1 (Enhancement to Weapon or Ammunition)/Spell Effect (Use Activated) (SPELLNAME[Hold Person] CASTER[Wizard] SPELLTYPE[Arcane] SPELLLEVEL[3] CASTERLEVEL[5] )/Masterwork))) | Equipped
| 1
| 2
| 32301
| TOTAL WEIGHT CARRIED/VALUE | 57 lbs. | 32541 gp | | | WEIGHT ALLOWANCE | Light | 133 | Medium | 266 | Heavy | 400 | Dagger, Punching
| HAND | TYPE | SIZE | CRITICAL | Carried
| P
| M
| 20/x3
| | 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH | Bonus | +10
| +6
| +10
| +4
| +6
| +2
| Dam | 1d4+5
| 1d4+2
| 1d4+5
| 1d4+5
| 1d4+5
| 1d4+2
| Special Properties |
| Greatsword
| HAND | TYPE | SIZE | CRITICAL | Carried
| S
| M
| 19-20/x2
| | 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH | Bonus | N/A
| N/A
| +10
| N/A
| N/A
| N/A
| Dam | N/A
| N/A
| 2d6+7
| N/A
| N/A
| N/A
| Special Properties |
| *Sap of Paralysis
| HAND | TYPE | SIZE | CRITICAL | Primary
| B
| M
| 20/x2
| | 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH | Bonus | +11
| +7
| +11
| +5
| +7
| +3
| Dam | 1d6+6
| 1d6+3
| 1d6+6
| 1d6+6
| 1d6+6
| 1d6+3
| Special Properties | (Sap (+1 (Enhancement to Weapon or Ammunition)/Spell Effect (Use Activated) (SPELLNAME[Hold Person] CASTER[Wizard] SPELLTYPE[Arcane] SPELLLEVEL[3] CASTERLEVEL[5] )/Masterwork))
| | PROFICIENCIES | Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
| SPECIAL ABILITIES | Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 10), Orc Blood, Rage (Ex) 1 times/day (8 rounds), Uncanny Dodge (Dex bonus to AC) | FEATS | NAME | DESCRIPTION | Armor Proficiency (Heavy) | When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. | Armor Proficiency (Light) | When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. | Armor Proficiency (Medium) | When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. | Martial Weapon Proficiency | Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. | Shield Proficiency | You can use a shield and take only the standard penalties. | Simple Weapon Proficiency | You make attack rolls with simple weapons normally. | Tower Shield Proficiency | You can use a tower shield and suffer only the standard penalties. | | | | | | Created using PCGen 5.9.4-Alpha on Aug 20, 2006 Created using PCGen 5.9.4-Alpha on Aug 20, 2006
Notes | Character Sheet Notes | | |