Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Peirce Longshaft Gene Neutral Good -43 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter3 3000 Human Medium / 5 ft. 5' 10" 204 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 6000 20 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
16 +3 16 +3
CON
Constitution
15 +2 15 +2
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
35




  
Walk 30 ft.
AC
Armour Class
17 : 14 : 13 = 10 + 4 + 0 + 3 + 0 + 0 + 0
20 -2 +4 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

SKILLS MAX
RANKS
6/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 2 = 2
+ 0.0
+ 0
  Balance DEX 1 = 3
+ 0.0
+ -2
  Bluff CHA 0 = 0
+ 0.0
+ 0
  Climb STR 6 = 3
+ 5.0
+ -2
  Concentration CON 2 = 2
+ 0.0
+ 0
  Craft (Bowmaking) INT 8 = 2
+ 6.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Craft (Weaponsmithing) INT 5 = 2
+ 3.0
+ 0
  Diplomacy CHA 0 = 0
+ 0.0
+ 0
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX 1 = 3
+ 0.0
+ -2
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 0 = 0
+ 0.0
+ 0
  Handle Animal CHA 3 = 0
+ 3.0
+ 0
  Heal WIS 1 = 1
+ 0.0
+ 0
  Hide DEX 3 = 3
+ 2.0
+ -2
  Intimidate CHA 2 = 0
+ 2.0
+ 0
  Jump STR 2 = 3
+ 1.0
+ -2
  Listen WIS 1 = 1
+ 0.0
+ 0
  Move Silently DEX 1 = 3
+ 0.0
+ -2
  Ride DEX 8 = 3
+ 5.0
+ 0
  Search INT 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 1 = 1
+ 0.0
+ 0
  Spot WIS 1 = 1
+ 0.0
+ 0
  Survival WIS 1 = 1
+ 0.0
+ 0
  Swim STR 0 = 3
+ 1.0
+ -4
  Use Rope DEX 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +3 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +3 + +0
+ +0
+ +0
+
Will
Wisdom
+2 = +1 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d3+3
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
PS
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+2
+6
+0
+2
-2
 Dam 1d4+3
1d4+1
1d4+3
1d4+3
1d4+3
1d4+1
  Range 20 ft.'
30 ft.'
40 ft.'
60 ft.'
80 ft.'
 Bonus +7
+5
+4
+2
+0
 Dam 1d4+4 1d4+4 1d4+3 1d4+3 1d4+3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

*Greatsword
HAND TYPE SIZE CRITICAL
Both
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+6
N/A
N/A
N/A
 Dam N/A
N/A
2d6+4
N/A
N/A
N/A
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chain Shirt
TYPEARMOR BONUSMAX DEX BONUS
Light
+4
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.9.4-Alpha on Aug 10, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (20)
Carried
2
3
1
 Whetstone
Saddlebags
1
1
0.02
 Artisan's Tools (Bowmaking)
Backpack
1
5
5
 Artisan's Tools (Weaponsmithing)
Saddlebags
1
5
5
 Backpack
Carried
1
2
2
 Bedroll
Warhorse (Light) (Medium)
1
5
0.1
 Chain Shirt
Equipped
1
25
100
 Climber's Kit
Backpack
1
5
80
 Dagger
Carried
2
1
2
 Fishhook
Backpack
1
0
0.1
 Flint and Steel
Backpack
1
0
1
 Greatsword
Equipped
1
8
50
 Holy Water (Flask)
Backpack
1
1
25
 Longbow (Composite/Masterwork/+3)
(STR bonus to damage)
Carried
1
3
700
 Oil (1 Pt. Flask)
Backpack
2
1
0.1
 Explorer's Outfit
Equipped
1
8
0
 Pouch (Belt)
Carried
1
0.5
1
 Rations (Trail/Per Day)
Backpack
3
1
0.5
ITEM LOCATION QTY WT. COST
 Rope (Hempen/50 Ft.)
Warhorse (Light) (Medium)
1
10
1
 Sack
Warhorse (Light) (Medium)
1
0.5
0.1
 Sack
Warhorse (Light) (Medium)
1
0.5
0.1
 Saddle (Military)
(+2 circumstance bonus on Ride checks related to staying in the saddle)
Warhorse (Light) (Medium)
1
30
20
 Saddlebags
Warhorse (Light) (Medium)
1
8
4
 Sewing Needle
Backpack
1
0
0.5
 Signal Whistle
Pouch (Belt)
1
0
0.8
 Signet Ring
Equipped
1
0
5
 Sledge
Saddlebags
1
10
1
 Soap (Per Lb.)
Saddlebags
1
1
0.5
 Spade or Shovel
Saddlebags
1
8
2
 Spyglass
Backpack
1
1
1000
 Sunrod
Backpack
1
1
2
 Tent
Saddlebags
2
20
10
 Tindertwig
Pouch (Belt)
4
0
1
 Warhorse (Light) (Medium)

1
0
150
 Waterskin (Filled)
Carried
2
4
1
TOTAL WEIGHT CARRIED/VALUE   65.5 lbs. 2221.12 gp
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230

MONEY

Longbow (Composite/Masterwork/+3)
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30 ft.'
165 ft.'
330 ft.'
495 ft.'
660 ft.'
 Bonus +8
+7
+5
+3
+1
 Dam 1d8+4 1d8+3 1d8+3 1d8+3 1d8+3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 STR bonus to damage

LANGUAGES
Common, Elven, Giant
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.

Created using PCGen 5.9.4-Alpha on Aug 10, 2006


Created using PCGen 5.9.4-Alpha on Aug 10, 2006

Notes
Character Sheet Notes